Tobii Head Tracking in Microsoft Flight Simulator 2020
August 28, 2020Guides,Software,Hardware,Gaming
This solution should allow you to play Microsoft Flight Simulator 2020 (MFS2020) with full head tracking via Tobii Eye Tracker. I suspect the same method will work for a multitude of other games that are not compatible with Tobii but support TrackIR or FreeTrack protocols.
7 Comments20 Minutes
We Make It Rain
August 26, 2020Showcase,Collabs,Art,Animation
In my most recent collaboration with ChiChiLand, we have adapted her original 2018 artwork "We Make It Rain" into a brand new 3D illustration.
0 Comments1 Minute
I’m Going Steady
August 3, 2019Virtual Reality,Events
I am stoked to announce that as of next week I am joining Seattle's Blink as their Innovation Director. My role will focus on exploring new and emerging technologies, trends and methods to further expand Blink's user experience design expertise.
0 Comments2 Minutes
Ex\Static wins Special Prize for Innovative Storytelling at WVRF17
May 17, 2017Virtual Reality,Showcase,Events
It's my honor and pleasure to announce that my recent VR film Ex\Static has been awarded a Special Prize for Innovation in Storytelling at the Second Annual World VR Forum Summit, taking place between 11-14 May 2017 in Crans-Montana, Switzerland.
0 Comments9 Minutes
Remastering Freefall
January 10, 2017Virtual Reality,Authoring,Publishing,Showcase
In Autumn 2016, Noble Rot’s founder, Chris McCard, invited me to test-drive their new Octane based GPU render farm. Reserved for studio’s internal use, the farm had an opening in its schedule, and I knew just the project to throw at it. I wanted to re-master Freefall, giving it a proper art direction pass.
0 Comments6 Minutes
“The Pull” at September VR Festivals
September 4, 2016Virtual Reality,Showcase,Events
With the 2016 film festival season upon us, there are quite a few chances to see The Pull at a number of events worldwide. Below you will find a list of festival dates, where my work will be shown alongside other great Virtual Reality content this September.
As the event details may change, make sure to consult respective websites for time and venue changes!
0 Comments6 Minutes
LTL. an Experiment in Scale
August 28, 2016Virtual Reality,Authoring,Showcase
Can Virtual Reality make you feel small, insignificant, perhaps even oppressed? You decide.
LTL. (Little) is a small experiment in scale perception. You will find yourself shrunk to a tiny size, surrounded by normal-sized characters… or perhaps you are a normal-sized human, surrounded by giants? It’s all relative.
0 Comments2 Minutes
View Heatmaps: New Standard in VR Video Analytics
August 8, 2016Virtual Reality,Authoring,Websites,Publishing
August 4th, 2016 marked the lunch of Jaunt Publishing – opening one of world’s leading cinematic VR platforms to the global community of virtual reality creators. In the past months I had the privilege of working with Jaunt on testing and evolving this platform, having my film The Pull featured as one of select works in its first wave of content.
Jaunt is a curated ecosystem, featuring a number of awesome features that benefit creators: from integrated transcoding for multiple devices, to a single deep link URL, and presence on virtually every device out there.
The feature that I am personally most excited about is something I have been lobbying for with every publishing platform I worked with so far: View Heatmaps
4 Comments13 Minutes
“The Pull” in Official Selection for Kaleidoscope’s 2016 Summer Showcase
July 21, 2016Virtual Reality,Publishing,Showcase,Events
It is my pleasure to announce that my short VR film The Pull has been selected for Kaleidoscope's 2016 Summer Showcase. Powered by Wevr Transport, The 2016 Summer Showcase is a global event series that explores the art and science of virtual reality.
0 Comments1 Minutes
CV-VR Cam: New 360° Render Toolset for Maxon’s Cinema 4D
July 16, 2016Virtual Reality,Authoring,Plug-Ins,Software,Reviews
Cineversity VR Camera, or CV-VR Cam for short is a product of Maxon-managed Cineversity - a popular subscription based Cinema 4D training and tools resource. For the past few weeks I have been testing version 1.5 of this plugin, putting it through paces in an array of tests, as well as in a real-life commercial project.
Here's what I found out.
5 Comments11 Minutes
- 1
- 2
Tobii Head Tracking in Microsoft Flight Simulator 2020
August 28, 2020Guides,Software,Hardware,Gaming
This solution should allow you to play Microsoft Flight Simulator 2020 (MFS2020) with full head tracking via Tobii Eye Tracker. I suspect the same method will work for a multitude of other games that are not compatible with Tobii but support TrackIR or FreeTrack protocols.
7 Comments20 Minutes
We Make It Rain
August 26, 2020Showcase,Collabs,Art,Animation
In my most recent collaboration with ChiChiLand, we have adapted her original 2018 artwork "We Make It Rain" into a brand new 3D illustration.
0 Comments1 Minute
I’m Going Steady
August 3, 2019Virtual Reality,Events
I am stoked to announce that as of next week I am joining Seattle's Blink as their Innovation Director. My role will focus on exploring new and emerging technologies, trends and methods to further expand Blink's user experience design expertise.
0 Comments2 Minutes
Ex\Static wins Special Prize for Innovative Storytelling at WVRF17
May 17, 2017Virtual Reality,Showcase,Events
It's my honor and pleasure to announce that my recent VR film Ex\Static has been awarded a Special Prize for Innovation in Storytelling at the Second Annual World VR Forum Summit, taking place between 11-14 May 2017 in Crans-Montana, Switzerland.
0 Comments9 Minutes
Remastering Freefall
January 10, 2017Virtual Reality,Authoring,Publishing,Showcase
In Autumn 2016, Noble Rot’s founder, Chris McCard, invited me to test-drive their new Octane based GPU render farm. Reserved for studio’s internal use, the farm had an opening in its schedule, and I knew just the project to throw at it. I wanted to re-master Freefall, giving it a proper art direction pass.
0 Comments6 Minutes
“The Pull” at September VR Festivals
September 4, 2016Virtual Reality,Showcase,Events
With the 2016 film festival season upon us, there are quite a few chances to see The Pull at a number of events worldwide. Below you will find a list of festival dates, where my work will be shown alongside other great Virtual Reality content this September.
As the event details may change, make sure to consult respective websites for time and venue changes!
0 Comments6 Minutes
LTL. an Experiment in Scale
August 28, 2016Virtual Reality,Authoring,Showcase
Can Virtual Reality make you feel small, insignificant, perhaps even oppressed? You decide.
LTL. (Little) is a small experiment in scale perception. You will find yourself shrunk to a tiny size, surrounded by normal-sized characters… or perhaps you are a normal-sized human, surrounded by giants? It’s all relative.
0 Comments2 Minutes
View Heatmaps: New Standard in VR Video Analytics
August 8, 2016Virtual Reality,Authoring,Websites,Publishing
August 4th, 2016 marked the lunch of Jaunt Publishing – opening one of world’s leading cinematic VR platforms to the global community of virtual reality creators. In the past months I had the privilege of working with Jaunt on testing and evolving this platform, having my film The Pull featured as one of select works in its first wave of content.
Jaunt is a curated ecosystem, featuring a number of awesome features that benefit creators: from integrated transcoding for multiple devices, to a single deep link URL, and presence on virtually every device out there.
The feature that I am personally most excited about is something I have been lobbying for with every publishing platform I worked with so far: View Heatmaps
4 Comments13 Minutes
“The Pull” in Official Selection for Kaleidoscope’s 2016 Summer Showcase
July 21, 2016Virtual Reality,Publishing,Showcase,Events
It is my pleasure to announce that my short VR film The Pull has been selected for Kaleidoscope's 2016 Summer Showcase. Powered by Wevr Transport, The 2016 Summer Showcase is a global event series that explores the art and science of virtual reality.
0 Comments1 Minutes
CV-VR Cam: New 360° Render Toolset for Maxon’s Cinema 4D
July 16, 2016Virtual Reality,Authoring,Plug-Ins,Software,Reviews
Cineversity VR Camera, or CV-VR Cam for short is a product of Maxon-managed Cineversity - a popular subscription based Cinema 4D training and tools resource. For the past few weeks I have been testing version 1.5 of this plugin, putting it through paces in an array of tests, as well as in a real-life commercial project.
Here's what I found out.
5 Comments11 Minutes
- 1
- 2