Remastering Freefall
January 10, 2017Virtual Reality,Authoring,Publishing,Showcase
In Autumn 2016, Noble Rot’s founder, Chris McCard, invited me to test-drive their new Octane based GPU render farm. Reserved for studio’s internal use, the farm had an opening in its schedule, and I knew just the project to throw at it. I wanted to re-master Freefall, giving it a proper art direction pass.
0 Comments6 Minutes
View Heatmaps: New Standard in VR Video Analytics
August 8, 2016Virtual Reality,Authoring,Websites,Publishing
August 4th, 2016 marked the lunch of Jaunt Publishing – opening one of world’s leading cinematic VR platforms to the global community of virtual reality creators. In the past months I had the privilege of working with Jaunt on testing and evolving this platform, having my film The Pull featured as one of select works in its first wave of content.
Jaunt is a curated ecosystem, featuring a number of awesome features that benefit creators: from integrated transcoding for multiple devices, to a single deep link URL, and presence on virtually every device out there.
The feature that I am personally most excited about is something I have been lobbying for with every publishing platform I worked with so far: View Heatmaps
4 Comments13 Minutes
“The Pull” in Official Selection for Kaleidoscope’s 2016 Summer Showcase
July 21, 2016Virtual Reality,Publishing,Showcase,Events
It is my pleasure to announce that my short VR film The Pull has been selected for Kaleidoscope's 2016 Summer Showcase. Powered by Wevr Transport, The 2016 Summer Showcase is a global event series that explores the art and science of virtual reality.
0 Comments1 Minutes
The Making of Prismatic
August 18, 2015Virtual Reality,Authoring,Software,Publishing,Compression
In this article I’ll talk about the process behind creating and publishing Prismatic, as well as about some of the lessons learned along the way. If you haven’t yet seen the film, strap on your virtual reality goggles and go check it out here. The rest of the article will make much more sense this way.
0 Comments26 Minutes
Remastering Freefall
January 10, 2017Virtual Reality,Authoring,Publishing,Showcase
In Autumn 2016, Noble Rot’s founder, Chris McCard, invited me to test-drive their new Octane based GPU render farm. Reserved for studio’s internal use, the farm had an opening in its schedule, and I knew just the project to throw at it. I wanted to re-master Freefall, giving it a proper art direction pass.
0 Comments6 Minutes
View Heatmaps: New Standard in VR Video Analytics
August 8, 2016Virtual Reality,Authoring,Websites,Publishing
August 4th, 2016 marked the lunch of Jaunt Publishing – opening one of world’s leading cinematic VR platforms to the global community of virtual reality creators. In the past months I had the privilege of working with Jaunt on testing and evolving this platform, having my film The Pull featured as one of select works in its first wave of content.
Jaunt is a curated ecosystem, featuring a number of awesome features that benefit creators: from integrated transcoding for multiple devices, to a single deep link URL, and presence on virtually every device out there.
The feature that I am personally most excited about is something I have been lobbying for with every publishing platform I worked with so far: View Heatmaps
4 Comments13 Minutes
“The Pull” in Official Selection for Kaleidoscope’s 2016 Summer Showcase
July 21, 2016Virtual Reality,Publishing,Showcase,Events
It is my pleasure to announce that my short VR film The Pull has been selected for Kaleidoscope's 2016 Summer Showcase. Powered by Wevr Transport, The 2016 Summer Showcase is a global event series that explores the art and science of virtual reality.
0 Comments1 Minutes
The Making of Prismatic
August 18, 2015Virtual Reality,Authoring,Software,Publishing,Compression
In this article I’ll talk about the process behind creating and publishing Prismatic, as well as about some of the lessons learned along the way. If you haven’t yet seen the film, strap on your virtual reality goggles and go check it out here. The rest of the article will make much more sense this way.
0 Comments26 Minutes