LTL. an Experiment in Scale

Can Virtual Reality make you feel small, insignificant, perhaps even oppressed? You decide.
LTL. (Little) is a small experiment in scale perception. You will find yourself shrunk to a tiny size, surrounded by normal-sized characters… or perhaps you are a normal-sized human, surrounded by giants? It’s all relative.

Read More

0 Comments2 Minutes

Jaunt Heatmaps

View Heatmaps: New Standard in VR Video Analytics

View heatmaps are an incredibly useful tool in understanding how audiences engage our content. As authors however, we should be very careful in how we interpret this data and how it influences our creative process.

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4 Comments13 Minutes

CV-VR Cam Randoms Header

CV-VR Cam: New 360° Render Toolset for Maxon’s Cinema 4D

Cineversity VR Camera, or CV-VR Cam for short is a product of Maxon-managed Cineversity - a popular subscription based Cinema 4D training and tools resource. For the past few weeks I have been testing version 1.5 of this plugin, putting it through paces in an array of tests, as well as in a real-life commercial project.
Here's what I found out.

Read More

7 Comments11 Minutes

AE Revive

Make Adobe and SkyBox work on HTC Vive with Revive

You might have heard of Revive as it has stirred quite a bit of media attention with its recent back-and-forth with Oculus' DRM. It was originally designed to allow Oculus-exclusive titles to work on other headsets, but as I discovered - works with SkyBox VR as well!

Read More

9 Comments4 Minutes

“The Pull”: Behind the Scenes, Behind the Process

I’ve been also demoing "The Pull" at a number of events, and found out that a number of topics keep coming up in conversations with the audience. This article is a summary of some of the thought and process that went into the making of this VR film.

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2 Comments13 Minutes

Cover image by Juho Metsävuori

Ambient Mixer and
Why Soundscapes Matter

Ambient Mixer is an online service that’s ideal for rapid prototyping. It comes in extremely handy whenever you need to lay in a basic atmospheric sound, but still want to customize it to fit your particular needs.

Read More

0 Comments5 Minutes

QubaVR Stereo Swapper

QubaVR Stereo Swapper (Photoshop Actions)

To simplify the process of converting the stereoscopic images from one layout to another, I have created a series of Adobe Photoshop Actions named QubaVR Stereo Swapper, that will allow you to re-arrange your frames with a single (or at most double) click.

Read More

0 Comments3 Minutes

Mettle Skybox VR Player

SkyBox VR Player:
Authoring VR just got easier!

SkyBox VR Player from Mettle integrates with Adobe After Effects, Premiere and SpeedGrade and allows you to view your 360 content directly in Oculus Rift – without rendering! It will even let you work on your software without taking the HMD off, and automatically recognizes mono and stereo 360 compositions. Best of all: It’s free!

Read More

2 Comments5 Minutes

The Making of Prismatic

The Making of Prismatic

In this article I’ll talk about the process behind creating and publishing Prismatic, as well as about some of the lessons learned along the way. If you haven’t yet seen the film, strap on your virtual reality goggles and go check it out here. The rest of the article will make much more sense this way.

Read More

0 Comments26 Minutes

LTL. an Experiment in Scale

Can Virtual Reality make you feel small, insignificant, perhaps even oppressed? You decide.
LTL. (Little) is a small experiment in scale perception. You will find yourself shrunk to a tiny size, surrounded by normal-sized characters… or perhaps you are a normal-sized human, surrounded by giants? It’s all relative.

Read More

0 Comments2 Minutes

Jaunt Heatmaps

View Heatmaps: New Standard in VR Video Analytics

View heatmaps are an incredibly useful tool in understanding how audiences engage our content. As authors however, we should be very careful in how we interpret this data and how it influences our creative process.

Read More

4 Comments13 Minutes

CV-VR Cam Randoms Header

CV-VR Cam: New 360° Render Toolset for Maxon’s Cinema 4D

Cineversity VR Camera, or CV-VR Cam for short is a product of Maxon-managed Cineversity - a popular subscription based Cinema 4D training and tools resource. For the past few weeks I have been testing version 1.5 of this plugin, putting it through paces in an array of tests, as well as in a real-life commercial project.
Here's what I found out.

Read More

7 Comments11 Minutes

AE Revive

Make Adobe and SkyBox work on HTC Vive with Revive

You might have heard of Revive as it has stirred quite a bit of media attention with its recent back-and-forth with Oculus' DRM. It was originally designed to allow Oculus-exclusive titles to work on other headsets, but as I discovered - works with SkyBox VR as well!

Read More

9 Comments4 Minutes

“The Pull”: Behind the Scenes, Behind the Process

I’ve been also demoing "The Pull" at a number of events, and found out that a number of topics keep coming up in conversations with the audience. This article is a summary of some of the thought and process that went into the making of this VR film.

Read More

2 Comments13 Minutes

Cover image by Juho Metsävuori

Ambient Mixer and
Why Soundscapes Matter

Ambient Mixer is an online service that’s ideal for rapid prototyping. It comes in extremely handy whenever you need to lay in a basic atmospheric sound, but still want to customize it to fit your particular needs.

Read More

0 Comments5 Minutes

QubaVR Stereo Swapper

QubaVR Stereo Swapper (Photoshop Actions)

To simplify the process of converting the stereoscopic images from one layout to another, I have created a series of Adobe Photoshop Actions named QubaVR Stereo Swapper, that will allow you to re-arrange your frames with a single (or at most double) click.

Read More

0 Comments3 Minutes

Mettle Skybox VR Player

SkyBox VR Player:
Authoring VR just got easier!

SkyBox VR Player from Mettle integrates with Adobe After Effects, Premiere and SpeedGrade and allows you to view your 360 content directly in Oculus Rift – without rendering! It will even let you work on your software without taking the HMD off, and automatically recognizes mono and stereo 360 compositions. Best of all: It’s free!

Read More

2 Comments5 Minutes

The Making of Prismatic

The Making of Prismatic

In this article I’ll talk about the process behind creating and publishing Prismatic, as well as about some of the lessons learned along the way. If you haven’t yet seen the film, strap on your virtual reality goggles and go check it out here. The rest of the article will make much more sense this way.

Read More

0 Comments26 Minutes