Remastering Freefall


In Autumn 2016, Noble Rot’s founder, Chris McCard, invited me to test-drive their new Octane based GPU render farm. Reserved for studio’s internal use, the farm had an opening in its schedule, and I knew just the project to throw at it. I wanted to re-master Freefall, giving it a proper art direction pass.

Read More


Likes0 Comments6 Minutes

LTL. an Experiment in Scale


Can Virtual Reality make you feel small, insignificant, perhaps even oppressed? You decide.
LTL. (Little) is a small experiment in scale perception. You will find yourself shrunk to a tiny size, surrounded by normal-sized characters… or perhaps you are a normal-sized human, surrounded by giants? It’s all relative.

Read More


Likes0 Comments2 Minutes

Jaunt Heatmaps

View Heatmaps: New Standard in VR Video Analytics


August 4th, 2016 marked the lunch of Jaunt Publishing – opening one of world’s leading cinematic VR platforms to the global community of virtual reality creators. In the past months I had the privilege of working with Jaunt on testing and evolving this platform, having my film The Pull featured as one of select works in its first wave of content.
Jaunt is a curated ecosystem, featuring a number of awesome features that benefit creators: from integrated transcoding for multiple devices, to a single deep link URL, and presence on virtually every device out there.
The feature that I am personally most excited about is something I have been lobbying for with every publishing platform I worked with so far: View Heatmaps

Read More


Likes4 Comments13 Minutes

CV-VR Cam Randoms Header

CV-VR Cam: New 360° Render Toolset for Maxon’s Cinema 4D


Cineversity VR Camera, or CV-VR Cam for short is a product of Maxon-managed Cineversity - a popular subscription based Cinema 4D training and tools resource. For the past few weeks I have been testing version 1.5 of this plugin, putting it through paces in an array of tests, as well as in a real-life commercial project.
Here's what I found out.

Read More


Likes3 Comments11 Minutes

AE Revive

Make Adobe and SkyBox work on HTC Vive with Revive


You might have heard of Revive as it has stirred quite a bit of media attention with its recent back-and-forth with Oculus' DRM. It was originally designed to allow Oculus-exclusive titles to work on other headsets, but as I discovered - works with SkyBox VR as well!

Read More


Likes9 Comments4 Minutes

“The Pull”: Behind the Scenes, Behind the Process


I’ve been also demoing "The Pull" at a number of events, and found out that a number of topics keep coming up in conversations with the audience. This article is a summary of some of the thought and process that went into the making of this VR film.

Read More


Likes2 Comments14 Minutes

Cover image by Juho Metsävuori

Ambient Mixer and
Why Soundscapes Matter


Ambient Mixer is an online service that’s ideal for rapid prototyping. It comes in extremely handy whenever you need to lay in a basic atmospheric sound, but still want to customize it to fit your particular needs.

Read More


Likes0 Comments5 Minutes

QubaVR Stereo Swapper

QubaVR Stereo Swapper (Photoshop Actions)


To simplify the process of converting the stereoscopic images from one layout to another, I have created a series of Adobe Photoshop Actions named QubaVR Stereo Swapper, that will allow you to re-arrange your frames with a single (or at most double) click.

Read More


Likes0 Comments3 Minutes

Mettle Skybox VR Player

SkyBox VR Player:
Authoring VR just got easier!


SkyBox VR Player from Mettle integrates with Adobe After Effects, Premiere and SpeedGrade and allows you to view your 360 content directly in Oculus Rift – without rendering! It will even let you work on your software without taking the HMD off, and automatically recognizes mono and stereo 360 compositions. Best of all: It’s free!

Read More


Likes2 Comments5 Minutes

The Making of Prismatic

The Making of Prismatic


In this article I’ll talk about the process behind creating and publishing Prismatic, as well as about some of the lessons learned along the way. If you haven’t yet seen the film, strap on your virtual reality goggles and go check it out here. The rest of the article will make much more sense this way.

Read More


Likes0 Comments25 Minutes

Remastering Freefall


In Autumn 2016, Noble Rot’s founder, Chris McCard, invited me to test-drive their new Octane based GPU render farm. Reserved for studio’s internal use, the farm had an opening in its schedule, and I knew just the project to throw at it. I wanted to re-master Freefall, giving it a proper art direction pass.

Read More


Likes0 Comments6 Minutes

LTL. an Experiment in Scale


Can Virtual Reality make you feel small, insignificant, perhaps even oppressed? You decide.
LTL. (Little) is a small experiment in scale perception. You will find yourself shrunk to a tiny size, surrounded by normal-sized characters… or perhaps you are a normal-sized human, surrounded by giants? It’s all relative.

Read More


Likes0 Comments2 Minutes

Jaunt Heatmaps

View Heatmaps: New Standard in VR Video Analytics


August 4th, 2016 marked the lunch of Jaunt Publishing – opening one of world’s leading cinematic VR platforms to the global community of virtual reality creators. In the past months I had the privilege of working with Jaunt on testing and evolving this platform, having my film The Pull featured as one of select works in its first wave of content.
Jaunt is a curated ecosystem, featuring a number of awesome features that benefit creators: from integrated transcoding for multiple devices, to a single deep link URL, and presence on virtually every device out there.
The feature that I am personally most excited about is something I have been lobbying for with every publishing platform I worked with so far: View Heatmaps

Read More


Likes4 Comments13 Minutes

CV-VR Cam Randoms Header

CV-VR Cam: New 360° Render Toolset for Maxon’s Cinema 4D


Cineversity VR Camera, or CV-VR Cam for short is a product of Maxon-managed Cineversity - a popular subscription based Cinema 4D training and tools resource. For the past few weeks I have been testing version 1.5 of this plugin, putting it through paces in an array of tests, as well as in a real-life commercial project.
Here's what I found out.

Read More


Likes3 Comments11 Minutes

AE Revive

Make Adobe and SkyBox work on HTC Vive with Revive


You might have heard of Revive as it has stirred quite a bit of media attention with its recent back-and-forth with Oculus' DRM. It was originally designed to allow Oculus-exclusive titles to work on other headsets, but as I discovered - works with SkyBox VR as well!

Read More


Likes9 Comments4 Minutes

“The Pull”: Behind the Scenes, Behind the Process


I’ve been also demoing "The Pull" at a number of events, and found out that a number of topics keep coming up in conversations with the audience. This article is a summary of some of the thought and process that went into the making of this VR film.

Read More


Likes2 Comments14 Minutes

Cover image by Juho Metsävuori

Ambient Mixer and
Why Soundscapes Matter


Ambient Mixer is an online service that’s ideal for rapid prototyping. It comes in extremely handy whenever you need to lay in a basic atmospheric sound, but still want to customize it to fit your particular needs.

Read More


Likes0 Comments5 Minutes

QubaVR Stereo Swapper

QubaVR Stereo Swapper (Photoshop Actions)


To simplify the process of converting the stereoscopic images from one layout to another, I have created a series of Adobe Photoshop Actions named QubaVR Stereo Swapper, that will allow you to re-arrange your frames with a single (or at most double) click.

Read More


Likes0 Comments3 Minutes

Mettle Skybox VR Player

SkyBox VR Player:
Authoring VR just got easier!


SkyBox VR Player from Mettle integrates with Adobe After Effects, Premiere and SpeedGrade and allows you to view your 360 content directly in Oculus Rift – without rendering! It will even let you work on your software without taking the HMD off, and automatically recognizes mono and stereo 360 compositions. Best of all: It’s free!

Read More


Likes2 Comments5 Minutes

The Making of Prismatic

The Making of Prismatic


In this article I’ll talk about the process behind creating and publishing Prismatic, as well as about some of the lessons learned along the way. If you haven’t yet seen the film, strap on your virtual reality goggles and go check it out here. The rest of the article will make much more sense this way.

Read More


Likes0 Comments25 Minutes