Remastering Freefall
January 10, 2017Virtual Reality,Authoring,Publishing,Showcase
In Autumn 2016, Noble Rot’s founder, Chris McCard, invited me to test-drive their new Octane based GPU render farm. Reserved for studio’s internal use, the farm had an opening in its schedule, and I knew just the project to throw at it. I wanted to re-master Freefall, giving it a proper art direction pass.
0 Comments6 Minutes
LTL. an Experiment in Scale
August 28, 2016Virtual Reality,Authoring,Showcase
Can Virtual Reality make you feel small, insignificant, perhaps even oppressed? You decide.
LTL. (Little) is a small experiment in scale perception. You will find yourself shrunk to a tiny size, surrounded by normal-sized characters… or perhaps you are a normal-sized human, surrounded by giants? It’s all relative.
0 Comments2 Minutes
View Heatmaps: New Standard in VR Video Analytics
August 8, 2016Virtual Reality,Authoring,Websites,Publishing
August 4th, 2016 marked the lunch of Jaunt Publishing – opening one of world’s leading cinematic VR platforms to the global community of virtual reality creators. In the past months I had the privilege of working with Jaunt on testing and evolving this platform, having my film The Pull featured as one of select works in its first wave of content.
Jaunt is a curated ecosystem, featuring a number of awesome features that benefit creators: from integrated transcoding for multiple devices, to a single deep link URL, and presence on virtually every device out there.
The feature that I am personally most excited about is something I have been lobbying for with every publishing platform I worked with so far: View Heatmaps
4 Comments13 Minutes
CV-VR Cam: New 360° Render Toolset for Maxon’s Cinema 4D
July 16, 2016Virtual Reality,Authoring,Plug-Ins,Software,Reviews
Cineversity VR Camera, or CV-VR Cam for short is a product of Maxon-managed Cineversity - a popular subscription based Cinema 4D training and tools resource. For the past few weeks I have been testing version 1.5 of this plugin, putting it through paces in an array of tests, as well as in a real-life commercial project.
Here's what I found out.
5 Comments11 Minutes
Make Adobe and SkyBox work on HTC Vive with Revive
May 24, 2016Virtual Reality,Guides,Authoring,Plug-Ins,Software,Hardware
You might have heard of Revive as it has stirred quite a bit of media attention with its recent back-and-forth with Oculus' DRM. It was originally designed to allow Oculus-exclusive titles to work on other headsets, but as I discovered - works with SkyBox VR as well!
9 Comments4 Minutes
“The Pull”: Behind the Scenes, Behind the Process
May 5, 2016Virtual Reality,Authoring
I’ve been also demoing "The Pull" at a number of events, and found out that a number of topics keep coming up in conversations with the audience. This article is a summary of some of the thought and process that went into the making of this VR film.
2 Comments13 Minutes
Ambient Mixer and
Why Soundscapes Matter
January 25, 2016Virtual Reality,Authoring,Websites
Ambient Mixer is an online service that’s ideal for rapid prototyping. It comes in extremely handy whenever you need to lay in a basic atmospheric sound, but still want to customize it to fit your particular needs.
0 Comments5 Minutes
QubaVR Stereo Swapper (Photoshop Actions)
January 20, 2016Virtual Reality,Authoring,Software
To simplify the process of converting the stereoscopic images from one layout to another, I have created a series of Adobe Photoshop Actions named QubaVR Stereo Swapper, that will allow you to re-arrange your frames with a single (or at most double) click.
0 Comments3 Minutes
SkyBox VR Player:
Authoring VR just got easier!
January 16, 2016Virtual Reality,Authoring,Plug-Ins,Software
SkyBox VR Player from Mettle integrates with Adobe After Effects, Premiere and SpeedGrade and allows you to view your 360 content directly in Oculus Rift – without rendering! It will even let you work on your software without taking the HMD off, and automatically recognizes mono and stereo 360 compositions. Best of all: It’s free!
2 Comments5 Minutes
The Making of Prismatic
August 18, 2015Virtual Reality,Authoring,Software,Publishing,Compression
In this article I’ll talk about the process behind creating and publishing Prismatic, as well as about some of the lessons learned along the way. If you haven’t yet seen the film, strap on your virtual reality goggles and go check it out here. The rest of the article will make much more sense this way.
0 Comments26 Minutes
Remastering Freefall
January 10, 2017Virtual Reality,Authoring,Publishing,Showcase
In Autumn 2016, Noble Rot’s founder, Chris McCard, invited me to test-drive their new Octane based GPU render farm. Reserved for studio’s internal use, the farm had an opening in its schedule, and I knew just the project to throw at it. I wanted to re-master Freefall, giving it a proper art direction pass.
0 Comments6 Minutes
LTL. an Experiment in Scale
August 28, 2016Virtual Reality,Authoring,Showcase
Can Virtual Reality make you feel small, insignificant, perhaps even oppressed? You decide.
LTL. (Little) is a small experiment in scale perception. You will find yourself shrunk to a tiny size, surrounded by normal-sized characters… or perhaps you are a normal-sized human, surrounded by giants? It’s all relative.
0 Comments2 Minutes
View Heatmaps: New Standard in VR Video Analytics
August 8, 2016Virtual Reality,Authoring,Websites,Publishing
August 4th, 2016 marked the lunch of Jaunt Publishing – opening one of world’s leading cinematic VR platforms to the global community of virtual reality creators. In the past months I had the privilege of working with Jaunt on testing and evolving this platform, having my film The Pull featured as one of select works in its first wave of content.
Jaunt is a curated ecosystem, featuring a number of awesome features that benefit creators: from integrated transcoding for multiple devices, to a single deep link URL, and presence on virtually every device out there.
The feature that I am personally most excited about is something I have been lobbying for with every publishing platform I worked with so far: View Heatmaps
4 Comments13 Minutes
CV-VR Cam: New 360° Render Toolset for Maxon’s Cinema 4D
July 16, 2016Virtual Reality,Authoring,Plug-Ins,Software,Reviews
Cineversity VR Camera, or CV-VR Cam for short is a product of Maxon-managed Cineversity - a popular subscription based Cinema 4D training and tools resource. For the past few weeks I have been testing version 1.5 of this plugin, putting it through paces in an array of tests, as well as in a real-life commercial project.
Here's what I found out.
5 Comments11 Minutes
Make Adobe and SkyBox work on HTC Vive with Revive
May 24, 2016Virtual Reality,Guides,Authoring,Plug-Ins,Software,Hardware
You might have heard of Revive as it has stirred quite a bit of media attention with its recent back-and-forth with Oculus' DRM. It was originally designed to allow Oculus-exclusive titles to work on other headsets, but as I discovered - works with SkyBox VR as well!
9 Comments4 Minutes
“The Pull”: Behind the Scenes, Behind the Process
May 5, 2016Virtual Reality,Authoring
I’ve been also demoing "The Pull" at a number of events, and found out that a number of topics keep coming up in conversations with the audience. This article is a summary of some of the thought and process that went into the making of this VR film.
2 Comments13 Minutes
Ambient Mixer and
Why Soundscapes Matter
January 25, 2016Virtual Reality,Authoring,Websites
Ambient Mixer is an online service that’s ideal for rapid prototyping. It comes in extremely handy whenever you need to lay in a basic atmospheric sound, but still want to customize it to fit your particular needs.
0 Comments5 Minutes
QubaVR Stereo Swapper (Photoshop Actions)
January 20, 2016Virtual Reality,Authoring,Software
To simplify the process of converting the stereoscopic images from one layout to another, I have created a series of Adobe Photoshop Actions named QubaVR Stereo Swapper, that will allow you to re-arrange your frames with a single (or at most double) click.
0 Comments3 Minutes
SkyBox VR Player:
Authoring VR just got easier!
January 16, 2016Virtual Reality,Authoring,Plug-Ins,Software
SkyBox VR Player from Mettle integrates with Adobe After Effects, Premiere and SpeedGrade and allows you to view your 360 content directly in Oculus Rift – without rendering! It will even let you work on your software without taking the HMD off, and automatically recognizes mono and stereo 360 compositions. Best of all: It’s free!
2 Comments5 Minutes
The Making of Prismatic
August 18, 2015Virtual Reality,Authoring,Software,Publishing,Compression
In this article I’ll talk about the process behind creating and publishing Prismatic, as well as about some of the lessons learned along the way. If you haven’t yet seen the film, strap on your virtual reality goggles and go check it out here. The rest of the article will make much more sense this way.
0 Comments26 Minutes