Make Adobe and SkyBox work on HTC Vive with Revive
May 24, 2016Virtual Reality,Guides,Authoring,Plug-Ins,Software,Hardware
You might have heard of Revive as it has stirred quite a bit of media attention with its recent back-and-forth with Oculus' DRM. It was originally designed to allow Oculus-exclusive titles to work on other headsets, but as I discovered - works with SkyBox VR as well!
9 Comments4 Minutes
“The Pull”: Behind the Scenes, Behind the Process
May 5, 2016Virtual Reality,Authoring
I’ve been also demoing "The Pull" at a number of events, and found out that a number of topics keep coming up in conversations with the audience. This article is a summary of some of the thought and process that went into the making of this VR film.
2 Comments13 Minutes
VR and the Fear of Flying
Flying back from Los Angeles I was seated on the plane next to a young man suffering from the worst case of aviophobia (fear of flying) I have ever seen. I decided to try a little experiment.
0 Comments3 Minutes
Absolute Beginner’s Guide to VR
Part 1: What does it all mean?
February 12, 2016Virtual Reality,Guides
In this series of articles I am going to walk you through some of the basic concepts related to VR. Whether your end goal is to kick back, relax, and simply enjoy some VR content, or to create your own experiences and share them with others – this guide will help you understand all the basics and develop the vocabulary needed to understand and discuss VR.
3 Comments14 Minutes
Ambient Mixer and
Why Soundscapes Matter
January 25, 2016Virtual Reality,Authoring,Websites
Ambient Mixer is an online service that’s ideal for rapid prototyping. It comes in extremely handy whenever you need to lay in a basic atmospheric sound, but still want to customize it to fit your particular needs.
0 Comments5 Minutes
QubaVR Stereo Swapper (Photoshop Actions)
January 20, 2016Virtual Reality,Authoring,Software
To simplify the process of converting the stereoscopic images from one layout to another, I have created a series of Adobe Photoshop Actions named QubaVR Stereo Swapper, that will allow you to re-arrange your frames with a single (or at most double) click.
0 Comments3 Minutes
SkyBox VR Player:
Authoring VR just got easier!
January 16, 2016Virtual Reality,Authoring,Plug-Ins,Software
SkyBox VR Player from Mettle integrates with Adobe After Effects, Premiere and SpeedGrade and allows you to view your 360 content directly in Oculus Rift – without rendering! It will even let you work on your software without taking the HMD off, and automatically recognizes mono and stereo 360 compositions. Best of all: It’s free!
2 Comments5 Minutes
The Making of Prismatic
August 18, 2015Virtual Reality,Authoring,Software,Publishing,Compression
In this article I’ll talk about the process behind creating and publishing Prismatic, as well as about some of the lessons learned along the way. If you haven’t yet seen the film, strap on your virtual reality goggles and go check it out here. The rest of the article will make much more sense this way.
0 Comments26 Minutes
- 1
- 2
Make Adobe and SkyBox work on HTC Vive with Revive
May 24, 2016Virtual Reality,Guides,Authoring,Plug-Ins,Software,Hardware
You might have heard of Revive as it has stirred quite a bit of media attention with its recent back-and-forth with Oculus' DRM. It was originally designed to allow Oculus-exclusive titles to work on other headsets, but as I discovered - works with SkyBox VR as well!
9 Comments4 Minutes
“The Pull”: Behind the Scenes, Behind the Process
May 5, 2016Virtual Reality,Authoring
I’ve been also demoing "The Pull" at a number of events, and found out that a number of topics keep coming up in conversations with the audience. This article is a summary of some of the thought and process that went into the making of this VR film.
2 Comments13 Minutes
VR and the Fear of Flying
Flying back from Los Angeles I was seated on the plane next to a young man suffering from the worst case of aviophobia (fear of flying) I have ever seen. I decided to try a little experiment.
0 Comments3 Minutes
Absolute Beginner’s Guide to VR
Part 1: What does it all mean?
February 12, 2016Virtual Reality,Guides
In this series of articles I am going to walk you through some of the basic concepts related to VR. Whether your end goal is to kick back, relax, and simply enjoy some VR content, or to create your own experiences and share them with others – this guide will help you understand all the basics and develop the vocabulary needed to understand and discuss VR.
3 Comments14 Minutes
Ambient Mixer and
Why Soundscapes Matter
January 25, 2016Virtual Reality,Authoring,Websites
Ambient Mixer is an online service that’s ideal for rapid prototyping. It comes in extremely handy whenever you need to lay in a basic atmospheric sound, but still want to customize it to fit your particular needs.
0 Comments5 Minutes
QubaVR Stereo Swapper (Photoshop Actions)
January 20, 2016Virtual Reality,Authoring,Software
To simplify the process of converting the stereoscopic images from one layout to another, I have created a series of Adobe Photoshop Actions named QubaVR Stereo Swapper, that will allow you to re-arrange your frames with a single (or at most double) click.
0 Comments3 Minutes
SkyBox VR Player:
Authoring VR just got easier!
January 16, 2016Virtual Reality,Authoring,Plug-Ins,Software
SkyBox VR Player from Mettle integrates with Adobe After Effects, Premiere and SpeedGrade and allows you to view your 360 content directly in Oculus Rift – without rendering! It will even let you work on your software without taking the HMD off, and automatically recognizes mono and stereo 360 compositions. Best of all: It’s free!
2 Comments5 Minutes
The Making of Prismatic
August 18, 2015Virtual Reality,Authoring,Software,Publishing,Compression
In this article I’ll talk about the process behind creating and publishing Prismatic, as well as about some of the lessons learned along the way. If you haven’t yet seen the film, strap on your virtual reality goggles and go check it out here. The rest of the article will make much more sense this way.
0 Comments26 Minutes
- 1
- 2