In my VR work, the subject of scale comes up very frequently. With its 1:1 size relationship, Virtual Reality is closer to architecture than to traditional animation and motion design. Stepping away from realistic proportions presents some really cool experiential opportunities à la Alice or Gulliver.
LTL. (Little) is a small experiment in scale perception. You will find yourself shrunk to a tiny size, surrounded by normal-sized characters… or perhaps you are a normal-sized human, surrounded by giants? It’s all relative.